Progression
Build a name, not a character preset.
A classless MMORPG progression system built on knowledge, equipment and reputation instead of levels — and on property you actually own.
The game
Chronicles of the Sigilarium is a persistent fantasy world in development. Progress is rooted in knowledge, capability, equipment, reputation and experience rather than conventional character levels.
Craft, property, agreements and trade are intended to bind individual actions into a shared history. The systems below are where that happens.
Progression
A classless MMORPG progression system built on knowledge, equipment and reputation instead of levels — and on property you actually own.
Craft and trade
Hands-on gathering and crafting feeding a fully player-driven MMO economy where goods must be made, moved and sold by someone.
Travel
An MMO with no fast travel. Foot, wagon, carriage, ship and airship each trade speed against how much you can carry.
Consequence
Consented PvP, meaningful armour trade-offs and a world that answers for what you do in it. No daily reset.